![]() ![]() The interface was enhanced, the software ergonomics were improved, and the possibilities are more numerous than before. However, - and as it is said "only stupid people don't change their mind" -, it should be recognized that an exceptional job was made with this version 2.0, The software in itself did not satisfy my needs, and the results weren't exceptional compared with those of Campath, with equivalent effort.Reality 4 DAZ Studio Edition – New Features Masterclass Bundle $25.I will maybe shock its creator (Dan Parnham), but I really did not like Terranim before the 2.0 version, for several reasons :.Poser Expo 3 : Power up your Poser 3D Content $127.00 Add to cart.VUE Masterclass : Crafting Fantasy Environments $55.00 Add to cart.Community Masterclass : Learn from the Ultimate 3D Artists $25.00 Add to cart. ![]() Original TERRALIVE Webinar Conference Recordings Related products Level: This session was for beginner, intermediate and advanced users. This session included the creation of height maps using Photoshop and importing them into Terragen. The presentation included how Ron uses Terragen on a commercial basis to rapidly create scenes specified by his clients. Ron Miller, professional illustrator and author presented the best of his Terragen artwork from his portfolio through an interview style session with the 3D Art Direct magazine editor Paul Bussey. Session 5: “USING TERRAGEN 2 COMMERCIALLY” Level: The level was aimed at intermediate to advanced users. Martin Huisman continued his tuition on the user interface aspects on the node network in this session.ġ – Importing trees/grasses into your scene.Ģ – Object/population placement into your scene.ĥ – Tweaking populations’ appearance, add natural variation through various methods.ħ – Background on rendering of objects/populations.Ĩ – Render recommendations for final project. Level : Recommended for intermediate to advanced users.ġ – How to go from the default skies and clouds to some realistic looking cumulus cloudsĢ – How to make a monster cumulonimbus clouds and make it look real! (The last part is the hard part, but I will tell you all the tricks)ģ – if time permits: The secret sauce for amazing sunsets! Session 4: “SCENE BUILDING #2″ Session 3: CLOUDS TUTORIAL”Ītmospherics master Frank Basinski presented a comprehensive clouds tutorial. It demonstrated how to understand the rules which apply to the node network and how to make the best use of them, as well as how to avoid common mistakes!ġ – Node network workflow and hierarchy, how is the network structured? how to interpret what needs to be done where?Ģ – Importing heightfields/clipfiles into your scene.ģ – Detailing terrain using redirect shader, strata & outcrops and a voronoi based function networkĤ – Restricting these displacements by altitude/slope.ħ – Adding water. During this session a scene was built from scratch using a World-Machine 2 based heightfield. Martin Huisman covered user interface aspects on the node network in this session, and he covered step by step scene building. Best animation Session 2: “SCENE BUILDING#1″ To name but some of the categories that were bestowed:. ![]() Level : This webinar was suitable for beginner, intermediate and advanced users of Terragen 2. Some of the winning artists appeared as guest hosts in this webinar and spoke about their notable creations and answered questions from the attendees. It honored members of the Terragen community, with various nominations and winners in a number of categories. The TOSCARS was a Terragen OSCARS style event hosted by Danny Gordon. Terragen videos recorded from the TERRALIVE virtual conference for Terragen users Session 1 : “The TOSCARS”
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